Tag Archives: Video

Midnight Playground

Midnight Playground is an interactive, kinetic, installation by Peng Wu, Jack Pavlik, John Keston, and Analaura Juarez. Peng initiated and directed the idea, Jack built the jump rope robot, and Annalaura helped refine the concept and promote the piece. My role was to produce the music and track it to the still images that Peng had selected. I ended up making a one hour video with thirty minutes of the image from the moon followed by a four second transition into another thirty minutes with an image of Mars. To produce the sound I gave Peng a list of audio excerpts that had all been previously posted on AudioCookbook in One Synthesizer Sound Every Day. He picked the two that he thought would work the best and I went back to my original recordings and processed them specifically for the piece by adding some reverb and delay to enhance the spatial properties of the music. The piece will be on display in Gallery 148 at the Minneapolis College of Art and Design through January 29, 2012.

Chromatic Textures Shown at 6X6 #5: Mystery

On Wednesday, July 7, 2010 my piece Chromatic Textures was shown at 6X6 #5: Mystery, an exhibition at CinĂ© Lab in Athens, Georgia. My work was accepted along with five other artists, “…including Denton Crawford’s eyeballs, Aaron Oldenburg’s plunge into asphyxia, and a performance streamed live over the Internet from California.” Here’s my abstract for Chromatic Textures.

Chromatic Textures is a study on the synesthetic nature of our senses of sound and sight. Video input is used to produce generative musical phrases. The visual media is analyzed by the GMS (Gestural Music Sequencer) to create the musical forms in real-time. The software includes adjustable probability distribution maps for the scale and rhythm. Adjusting these settings allows familiar structures to emerge. The settings chosen for this piece cause notes within a particular scale to play more frequently, however, it is still possible for any note within the twelve-tone chromatic system to occur. As a result, dissonant or blue notes can be heard at rare instances throughout the piece.
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Chromatic Currents II

This second part to “Chromatic Currents” was produced with the GMS by using a string of lights placed into a large glass vase. I moved the camera around the vase to direct the flow of musical phrases with one hand while I adjusted transposition and note duration settings in the sequencer with my right.

You might notice that the video stimulus does not resemble lights in a vase. This is because I applied a negative filter to the video after capturing the performance. I used a pentatonic scale interspersed with rare dissonant notes and probability distributions in the note durations to give it an eerie awkwardness.

GMS: Chromatic Currents Part II from Unearthed Music on Vimeo.

Chromatic Currents I

Chromatic Currents Part I is a generative music piece driven by particles floating in a liquid. No intervention in particle behavior occurred while the piece was being performed using the GMS. The scale was strongly C minor pentatonic, weighted with a Dorian mode by adding less-likely probabilities for D and A. However, every note that was not part of the scale still had a small possibility of occurring. This led to occasional blue or dissonant pitches in the sequence. The possibility of occurrences for any note within a twelve tone chromatic scale led me to the title.

GMS: Chromatic Currents Part I from Unearthed Music on Vimeo.

Gestural Music Sequencer Documentary Short

Josh Clos produced this documentary short about the GMS recently. He and his colleagues Julie Kistler and Brian Smith shot video during my performance in Downtown Minneapolis with Minneapolis Art on Wheels on May 13, 2009. Later Josh interviewed me in the audio studio at Art Institutes Minnesota where I teach interactive media and audio production. As a student in my audio production class, Josh edited the sound and video together with minimal input from myself. His short illustrates what the GMS does and how I’ve been using it to compose music in real-time.