Aniccha Arts premieres a performance installation inside a seven-level parking garage. The project asks questions about transience, migration, and stability in a space that temporarily stores cars and is home to nothing. Performers pervade the parking structure with their bodies, working against the visible slant of the ramp to find their individual verticality. Questions we asked in creating the work: How do we find softness in a landscape of concrete? What anchors us on these alternating planes? How do we connect across such a complex landscape? video by: Cully Gallagher
This video by Cully Gallagher is 3 minutes and 30 seconds of fragments from the approximately 44 minute long Parking Ramp Project. Composing music for this performance installation showed me how far it is still possible to explore improvised music through experimental processes. Considering the acoustics of the parking ramp was a critical consideration within the musical scope. One approach to this was rests coded into the algorithms that allowed for the music to decay during long pauses while the ambient sound of the space inserted itself as an unintentional “performer”.
I am humbled by the willingness of Pramila Vasudevan and other collaborators to humor my scheme to compose the work using Javascript. This language allowed me to quickly produce animated, generative, graphic scores. It was also a privilege to perform the music with Peter Hennig (drums) and Cody McKinney (bass/electronics) who effortlessly interpreted the graphic scores. You can read and hear more about the project or continue for a gallery of screen grabs from the animated graphic scores. Continue reading →
In May, 2014 I performed Duets with the Singing Ringing Tree (SRT) in Northern England. The SRT is a permanent, wind-activated sculpture by London-based architects, Tonkin Liu. For five days I documented dozens of analogue synthesizer improvisations with the SRT using a binaural-head microphone. After returning to Minneapolis I produced and published a series of six of these pieces as video documentation on YouTube. These works, in the words of Peter Kirn from CreateDigitalMusic.com, evoke an “eerie resonance.” The synthesizer accompaniment alternates between contrasting and mimicking the haunting tones of the cold, metal structure. Read on for a series of photos from the project.
NOTE: These are binaural recordings combined with synthesizer accompaniment. Although it sounds great through speakers, circumaural headphones must be used to experience the binaural effect. Continue reading →
Piotr Szyhalski and I have just finished installing a piece titled, Post-prepared Piano, in the Burnet Gallery at Le Méridien Chambers, Minneapolis. Our installation is part of a show called Interactions and features the work of select MCAD MFA students in collaboration with their mentors. Our piece consists of several components. The first part is a 14′ wide and 17″ tall inkjet print of spectral analysis from a short piano composition that I performed and recorded using my custom built, binaural head microphone (otherwise known as Vincent).
Below the print is an installation that Szyhalski constructed from tarpaper, nails, and one continuous piece of twine. This handmade mapping of the spectral analysis was then photographed and converted back into sound using Michel Rouzic’s excellent application, Photosounder. Thirdly, we installed an iPad with headphones that allows the visitors to hear the original recording, the nails and string version, and a combination of the two layered on top of one another (visit the tablet optimized webapp). The show opens today and runs through February 24, 2013 with an artist’s reception on January 31 from 6pm to 9pm. Read on for more details, photos and sounds. Continue reading →
I put together this animated sequence of the media from Post-prepared Piano to illustrate the relationships between the spectral analysis, the mapping with nails and twine, and the music from the piece. Thanks to Photosounder developer Michel Rouzic for suggesting that I make a video combining the sound and imagery after seeing the documentation I posted a few days ago.
Examples of work in sound, imagery, and interaction