Images

Digital Art, Video, Experimental Software

Time-lapse of In Habit: Living Patterns

This video created by Caleb Coppock illustrates the time scope (from dusk until dawn) of the In Habit: Living Patterns performance at Northern Spark, June 2012. I composed the music for the sixteenth and final vignette in the sequence titled, Energy and then adapted it for the time-lapse sequence.

Keep an eye/ear out for upcoming documentation that will display the dance movements in real-time. I also have some video with binaural audio recorded at one of the performances that I will be sharing as well.

Video: Duet for Synthesizer and the Washing

Note: This video was produced with binaural sound. Please listen with headphones to experience the binaural effect.

In this “duet” I am using the Korg Monotribe to join in with the laundromat ambience as if it were a conscious participant in an improvisational ensemble. The activity in the space produced oscillations that caused sound waves forming drones and rhythmic patterns. I responded with basic oscillators like pulse, saw, or triangle waves. I manipulated the filter, LFO and pitch to create more complex textures that alternately blend and contrast with the ambient sound.

The ambience was recorded with a set of binaural microphones. When wearing stereo headphones the playback of a binaural recording accurately positions the direction of each sound for the listener, immersing them in the spatial soundscape. In contrast the synthesis was recorded in mono, without additional processing. This simulates a process called phonomnesis, or imagined sound, by placing the signal in the center of the listeners sound-space.

Midnight Playground

Midnight Playground is an interactive, kinetic, installation by Peng Wu, Jack Pavlik, John Keston, and Analaura Juarez. Peng initiated and directed the idea, Jack built the jump rope robot, and Annalaura helped refine the concept and promote the piece. My role was to produce the music and track it to the still images that Peng had selected. I ended up making a one hour video with thirty minutes of the image from the moon followed by a four second transition into another thirty minutes with an image of Mars. To produce the sound I gave Peng a list of audio excerpts that had all been previously posted on AudioCookbook in One Synthesizer Sound Every Day. He picked the two that he thought would work the best and I went back to my original recordings and processed them specifically for the piece by adding some reverb and delay to enhance the spatial properties of the music. The piece will be on display in Gallery 148 at the Minneapolis College of Art and Design through January 29, 2012.

Voice Lessons

Voice Lessons is an electronic, audio device that interrogates the popular myth that every musical instrument imitates the human voice. Touching the screen allows the participant to manipulate the visuals and vocalizations of the “voice teacher” as he recites vocal warm up exercises.

The piece resides in the space between a musical instrument and voice lesson. Move the touch point left, right, up, and down to explore the visual and auditory possibilities. Rapid high pitched loops occur while touching near the top of the screen while lower pitched longer loops are heard near the bottom.

The actor, also named John Keston, is the artist’s retired father who became a voice teacher after a long career on stage in plays, operas, and musicals with the Royal Shakespeare Company in his native country England and abroad.

Voice Lessons
32” interactive touch screen installation
2011
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In Out Festival of Digital Performance, New York, September 2010

My project Ostracon (John Keston and Graham O’Brien) was accepted and performed at the In/Out Festival of Digital Performance in New York, September, 2010. Ostracon performs generative, improvisational compositions using my custom software, the GMS (Gestural Music Sequencer), that converts video input into musical phrases. I capture, layer, loop and process melodic segments in real-time out of the stream of notes created by my gestural input, and tailor them with probability distribution algorithms. O’Brien accompanies these angular, electronic structures, with dynamic playing that, at times, verges on the chaotic.

The lineup this year included Monome creator, tehn (Brian Crabtree), and Peter Kirn of Creative Digital Music. From the In/Out Festival website.

In/Out is an annual festival that features leading performers, developers, artists, and tinkerers of the digital design community in hopes bridging the gap between the forum based world and the stage. The festival seeks to bring digitally driven performances into the limelight with two full days of workshops and performances.

This video above is a live studio piece shot by Ai student Josh Clos, and recorded at Ai Minnesota by John Keston and Graham O’Brien. It’s representative of the music that we are generating during our live performances. For more visit the Ostracon tag on AudioCookbook.org, or visit Unearthed Music.


Ostracon at the In / Out Festival of Digital Performance.